Small, unfinished 3D renderer for the Game Boy Advance.
- All code written in ARM assembly
- Export models from Blender
- Fast solid-filled triangles
- Subpixel accuracy
- Currently renders Suzanne (968 triangles) at ~40 FPS.
You will need devkitPro to build. The Makefile uses my “inline alias” preprocessor script for assembly files, which requires Python 3.